﻿using UnityEngine;
using System.Collections;

public class Data_Constants : MonoBehaviour {
 
	public int beerSpeedFull = 8;
	public int beerSpeedEmpty = 4;

	public int playerAnimTimeMove = 1024;
	public int playerAnimTimeTap = 1024;
	public int playerAnimTimeThrow = 1024;
	public int playerSpeedWalk = 16;

	public int peepSpeedWalk = 2;
	public int peepSpeedRetreat = 8;
	public int peepAnimationTimeRetreat = 2048*2;
	public int peepAnimationTimeDrink = 2048;
	public int peepAnimationTimeDistracted = 2048*4;


}
